<?xml version="1.0" encoding="ISO-8859-1"?>
<metadatalist>
	<metadata ReferenceType="Conference Proceedings">
		<site>sibgrapi.sid.inpe.br 802</site>
		<holdercode>{ibi 8JMKD3MGPEW34M/46T9EHH}</holdercode>
		<identifier>8JMKD3MGPAW/3MAPGBL</identifier>
		<repository>sid.inpe.br/sibgrapi/2016/08.23.13.51</repository>
		<lastupdate>2016:08.23.13.51.12 sid.inpe.br/banon/2001/03.30.15.38 administrator</lastupdate>
		<metadatarepository>sid.inpe.br/sibgrapi/2016/08.23.13.51.12</metadatarepository>
		<metadatalastupdate>2022:05.18.22.21.09 sid.inpe.br/banon/2001/03.30.15.38 administrator {D 2016}</metadatalastupdate>
		<citationkey>SilvaGoncGome:2016:GeIlPa</citationkey>
		<title>Geração de ilustração a partir de modelo 3-D texturizado com imagem vetorial</title>
		<format>On-line</format>
		<year>2016</year>
		<numberoffiles>1</numberoffiles>
		<size>165 KiB</size>
		<author>Silva, Haroldo W. T. da,</author>
		<author>Goncalves, Luiz M. G.,</author>
		<author>Gomes, Rafael B.,</author>
		<affiliation>Universidade Federal do Rio Grande do Norte</affiliation>
		<affiliation>Universidade Federal do Rio Grande do Norte</affiliation>
		<affiliation>Universidade Federal do Rio Grande do Norte</affiliation>
		<editor>Aliaga, Daniel G.,</editor>
		<editor>Davis, Larry S.,</editor>
		<editor>Farias, Ricardo C.,</editor>
		<editor>Fernandes, Leandro A. F.,</editor>
		<editor>Gibson, Stuart J.,</editor>
		<editor>Giraldi, Gilson A.,</editor>
		<editor>Gois, João Paulo,</editor>
		<editor>Maciel, Anderson,</editor>
		<editor>Menotti, David,</editor>
		<editor>Miranda, Paulo A. V.,</editor>
		<editor>Musse, Soraia,</editor>
		<editor>Namikawa, Laercio,</editor>
		<editor>Pamplona, Mauricio,</editor>
		<editor>Papa, João Paulo,</editor>
		<editor>Santos, Jefersson dos,</editor>
		<editor>Schwartz, William Robson,</editor>
		<editor>Thomaz, Carlos E.,</editor>
		<e-mailaddress>haroldowatson@gmail.com</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 29 (SIBGRAPI)</conferencename>
		<conferencelocation>São José dos Campos, SP, Brazil</conferencelocation>
		<date>4-7 Oct. 2016</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Work in Progress</tertiarytype>
		<transferableflag>1</transferableflag>
		<keywords>vector texture, SVG, vector art.</keywords>
		<abstract>Even though there are many algorithms to generate illustrations from 3D models, few work with textured meshes, and even less output closed polygons. It is proposed, in this work, a technique to output non-photorealistic vector images that correspond to the vector texture mapping over screen projected 3D models. Basically, the Sutherland-Hodgman algorithm is adapted to cut geometric features from the texture and project them n the screen. This technique substantially increases the artists control over the final picture appearance, when compared to methods that do not use textures, without loosing the resolution independent characteristic.</abstract>
		<language>pt</language>
		<targetfile>Artigo_SIBGRAPI_WIP_svgtexFinal.pdf</targetfile>
		<usergroup>haroldowatson@gmail.com</usergroup>
		<visibility>shown</visibility>
		<documentstage>not transferred</documentstage>
		<mirrorrepository>sid.inpe.br/banon/2001/03.30.15.38.24</mirrorrepository>
		<nexthigherunit>8JMKD3MGPAW/3M2D4LP</nexthigherunit>
		<citingitemlist>sid.inpe.br/sibgrapi/2016/07.02.23.50 6</citingitemlist>
		<hostcollection>sid.inpe.br/banon/2001/03.30.15.38</hostcollection>
		<agreement>agreement.html .htaccess .htaccess2</agreement>
		<lasthostcollection>sid.inpe.br/banon/2001/03.30.15.38</lasthostcollection>
		<url>http://sibgrapi.sid.inpe.br/rep-/sid.inpe.br/sibgrapi/2016/08.23.13.51</url>
	</metadata>
</metadatalist>